The WWQ Tech team is proud to announce the first (as far as we know) product
build with Microsoft Azure server technology and the Apple iPhone 3.0 client technology.
When we first started designing the server solution, we knew that we had to build something
that can scale fast, effortlessly, and be cheap. Since our game is so heavily dependent on our servers, it had to be up ~100% of the time; it had to support many API calls / min and process large amount of data queries.
For the past two months we have been experiencing with Microsoft’s Azure platform as our server backbone. So far, it has supplied us with everything we wanted. We use it to build our Cloud DB (Azure storage), our front end site (asp.net) and our API (WCF & Linq).
both on the C# server code and on the Cocoa code on the iPhone 3.0.
If you have any requests and how-to that you would like me to talk about feel free to leave a comment.




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Aside from the technological aspect, I thinks it’s really cool how the group behind wwq brings together people with a Microsoft mindset and AppleHeads.
While the flow of the app, and obviously the design and UI aspects are heavily influenced by web 2.0, Apple, etc. Curresty of @naorsuky [internetlife.co.il], our code and technology are based on MS servers and an .NET developer, even though the tools are supplied by apple. This is definitely going to be interesting.
But where r the screenshots u promise ?